Abstract
This paper contributes to the formulation of continuum damage models for orthotropic materials under plane stress conditions. Two stress transformation tensors, related to [...]
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The aim of this investigation is the study of publicity from the point of view of the archetypes, following a hermeneutic model of analysis of the content; through this we [...]
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Recognising the importance of new technology in the classroom, our aim is to promote the integration of information and communication technology (ICT) in teaching practice [...]
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Violent behaviors cause concern among people, policy makers, politicians, educators, social workers, parents associations, etc. From different fields and perspectives, measures [...]
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This paper analyses the productive structure in Spanish television research. Data from theses about Spanish television which had been defended in this country over the period [...]
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This study was carried out on a sample group of 1,238 adolescents from eight different cultural contexts, and aimed to determine the values perceived by subjects in their [...]
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The Internet is increasingly prominent in all walks of life, and Web connection is a key factor in social integration. The rise in life expectancy and quality of life mean [...]
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The advance in new technologies has changed the educational model considerably. On-line education has arrived with a bang at university and those degree courses linked to [...]
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Interaction analysis in virtual and hybrid learning environments is a complex issue, since it is necessary to go beyond a quantitative approach (number of messages) and obtain [...]
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Being a teacher means being involved in the design of learning activities. The teaching profession has become a «profession of knowledge», not because knowledge was or is [...]
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Visual stories: History of theatre
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New technologies have dramatically changed our daily lives and the way we are connected to other people. Television, cellular telephony and the Internet have opened up new [...]
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The approach of this article is centered on the concepts of digital competence and new narrative formats. We aim to apply these dimensions to the videogame «Dragon Age Origins», [...]
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This article gathers together the results of a quantitative and qualitative piece of research conducted between 2007 and 2010 by the HGH «Hedabideak, Gizartea eta Hezkuntza» [...]
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This paper reports the results of a research project in which educational software was used to teach social and emotional skills to primary and secondary school students with [...]
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Universities are currently immersed in what is known as the process of European convergence to create the European Higher Education Area (EHEA). The aim is to establish a [...]
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The effects of TV violence have been widely studied from an experimental perspective, which, to a certain extent, neglects the interaction between broadcaster and recipient. [...]
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Some authors question the existence of public television companies in the new environment of digitalization, Internet proliferation, growing competition and audience segmentation. [...]
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Mobile communication systems are responsible for the significant changes that are taking place in cultural practices. The mobile phone has established itself as a portable, [...]
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This paper has two purposes: one conceptual and the other practical. On a conceptual level, it outlines a model for understanding how TV operates as a social mediator in the [...]
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This paper analyzes the educommunicational consequences of the transformations of mediated communication in the process of digitization. We present qualitative empirical evidence [...]