Abstract

Wikipedia is a widely used resource by university students, but it is not necessarily regarded as being reliable and trustworthy by them, nor is it seen as a context in which to make content contributions. This paper presents a teaching and research project that consisted in having [...]

Abstract

As a result of the emergence of Information and Communication Technologies (ICT) we are currently experiencing a period of major changes. Higher education plays a key role in helping students to acquire the competences which enable them to be autonomous in both academic and professional [...]

Abstract

Collaborative learning has a strong presence in technology-supported education and, as a result, practices being developed in the form of Computer Supported Collaborative Learning (CSCL) are more and more common. Planning seems to be one of the critical issues when elaborating CSCL [...]

Abstract

Social movements based on collective intelligence are consolidating and adding participants. Information exchange and management, as well as collaborative learning , are identified as key to success. Plaza Podemos and the PAH school (for people facing mortgage foreclosure: Plataforma [...]

Abstract

Hackathons are going beyond the technological interests to reach the social ones. This undoubtedly upward trend allows the exchanging of information and experiences, learning and creating knowledge collectively, solving problems, and responding to the needs of society. Hackers have [...]

Abstract

Co-creation is a social, active, and creative process, based on a collaboration between the members of an institution / organization (producers / employees) and the clients / users, generating value for the latter. It is a collaborative process to enhance the creative thinking of [...]

Abstract

Two research groups at the Inter-American School of Library Science, University of Antioquia (Medellín-Colombia), share their experience and lessons learned during the adaptation and use of the Moodle learning management system (LMS) platform as a useful means for information, documentation, [...]

Abstract

Social media have enhanced the innate human capacity for knowledge sharing. The so-called social media have emphasized the ‘social’ aspect, i.e., the collaborative and cooperative qualities, and social learning is one of the results. Information professionals, who have always [...]

Abstract

International audience; This paper explores the introduction of mobile technologies in a particular serious games subset called learning games. We focus on two main purposes where mobility turns out to be useful: situated learning and collaborative learning. The article outlines the [...]

Abstract

In a globalized and media society with unprecedented technological development, institutions of higher education are adapting their training models to face this new challenge. This study aimed to determine students' self-perception of their media competence and the differential influence [...]