Abstract

Through an analysis of the television show Lost and The Lost Experience alternative reality game that developed from it, this article argues that the serial form that drives contemporary entertainment is creating an experience that spills the narrative action beyond the screen [...]

Abstract

The mixed model of Teaching-Learning intends to use Information and Communication Technologies (ICTs) to guarantee an education more adjusted to European Space for Higher Education (ESHE). The following research objectives were formulated: 1) To find out the assessment made by teacher-training [...]

Abstract

This article analyzes some typical elements of spontaneous colloquial oral discourse in a corpus formed by two episodes of own production –one of «Plats Bruts» and one of Jet Lag– and two dubbed episodes –an episode of «Normal, Ohio» and one of «Coupling». After a brief [...]

Abstract

The organization and presentation of web spaces that the main national television channels dedicate to television series are analyzed. We focus the study on a double perspective, reflecting on one hand the structure and content of each web site and, on the other, the options available [...]

Abstract

The situation of fiction series produced in Spain by the countrywide broadcasters in the context of the arrival of VOD services such as Netflix is analyzed. The previous situation of Spanish fiction and the challenges generated by the new consumption modalities are presented. Then, [...]

Abstract

This paper analyses how the streaming television platform Netflix creates a community in Twitter. Through a content analysis (N=1,048 tweets, n=100 tweets) we explore the characteristics of the messages with more answers, more likes and more retweets. Results allow to ascertain what [...]