Abstract
This work presents a research study designed to analyse the development of power relations in a virtual world, known as Habbo Hotel, aimed at the child and teenage market. What motivated this work was the desire to underĀstand how this company wielded its power through the different [...]Abstract
Until now, the paradigm of Human-Computer Interaction has focused on the interaction with two-dimensional interfaces showing the strong dichotomy between the real and the digital. The advent of virtual worlds are opening up new possibilities to develop spaces that can be more appropriate [...]