Abstract

This work presents a research study designed to analyse the development of power relations in a virtual world, known as Habbo Hotel, aimed at the child and teenage market. What motivated this work was the desire to underĀ­stand how this company wielded its power through the different [...]

Abstract

Until now, the paradigm of Human-Computer Interaction has focused on the interaction with two-dimensional interfaces showing the strong dichotomy between the real and the digital. The advent of virtual worlds are opening up new possibilities to develop spaces that can be more appropriate [...]