Abstract

The need for visual landscape assessment in large-scale projects for the evaluation of the effects of a particular project on the surrounding landscape has grown in recent years. Augmented reality (AR) has been considered for use as a landscape simulation system in which a landscape [...]

Abstract

The generation of new multimedia content that facilitates contact with mobile devices is a pending task for cultural agents. From the perspective of the public library, we take augmented reality as an example and the video game industry as a reference to demonstrate some possible [...]

Abstract

In 2010 technology trends became popular that were as diverse and innovative as net neutrality, internet television, video on demand, mobile commerce (due to the increase of the smartphone market), new algorithms that try to compete with Google, content spam, augmented reality, progress [...]

Abstract

Smartphones have implemented augmented reality applications, with virtual layers overlapping real images. One of the uses of augmented reality is to display information related to the place where we are, superimposed on an image of reality (captured from the camera of the device). [...]

Abstract

Conferences, books, blogs, forums, magazines and courses related to the disciplines of usability, interaction and user experience have shown that the year 2009 saw some deepening in user-centered design techniques and gave more prominence to two key issues: web 2.0 sites and mobile [...]

Abstract

Until now, the paradigm of Human-Computer Interaction has focused on the interaction with two-dimensional interfaces showing the strong dichotomy between the real and the digital. The advent of virtual worlds are opening up new possibilities to develop spaces that can be more appropriate [...]

Abstract

Libraries are trying out mobile technologies and looking for applications of smartphones and tablets that can improve library services and professional practice. Through the analysis of the first experiences, professional literature and direct contact with professionals, some common [...]

Abstract

The Internet, the new mobile devices and cloud storage are changing the way in which people deal with information; we still need great storage capacity and information readers but we also value ubiquity and data synchronization between the different devices that we are using. Access [...]

Abstract

Augmented reality (AR) is a technology that uses different devices to incorporate digital information (virtual or real) into information obtained from a real-life environment, thereby providing additional information. We examine how AR can contribute to the dissemination and uptake [...]

Abstract

The possibilities of virtual reality technologies, on the one hand,and the strong influence of videogames as a cultural industry, on the other, are greatly affecting nonfiction digital rhetoric, and journalism in particular. Immersive journalism is an emerging trend that amplifies [...]