Abstract

Sites for representing music have been classified by the equipollence between their expressive value and transmission value. In this dialectic game, the media have had a determining influence as an intervening space, from music imagined on the radio to its visual representation on [...]

Abstract

Second Life is a three-dimensional virtual environment that many consider merely a game but it has enormous possibilities for elearning and communication. There are academic libraries that are trying to take advantage of it; the Universidad Carlos III Library is one of them. This [...]