Abstract

Tsunami kill many human beings and damages economic activities seriously, such as tsunami caused by the Great East Japan Earthquake in 2011. It is very important to develop useful modelling and simulation methods for tsunami waves in order to perform the planning and design for [...]

Abstract

 

Wednesday, [...]

Abstract

The present work makes use the theory of virtual reality in order to analyze and classify the work of Calderón within a concept that defines culture merely as entertainment. This concept regards virtual reality as being in opposition to the concrete, not in opposition to [...]

Abstract

The manipulation and treatment of the images by computer has meant important changes in the semiotic studies on communication. The infographic sign is a different way of looking at the world that draws up a techno-communication phenomenology from its effe

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In the last years, teenagers have experienced an evolution towards novelty, diversity, complexity and satisfaction of their wishes, fashions and free time activities. The change is bound to the new industry of leisure and the digital revolution, and it is

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In the digital age, physical models are still used as major tools in architectural and urban design processes. The reason why designers still use physical models remains unclear. In addition, physical and 3D virtual models have yet to be differentiated. The answers to these questions [...]

Abstract

The evolution of recording technology for real images in 360º video has fueled adoption by some media, particularly from 2015. It is an emerging and innovative trend that offers the viewer the possibility of approaching an event with great realism. In this article we propose a model [...]