Abstract

This study investigates the impact of same-language subtitles on the immersion into audiovisual narratives as a function of the viewer’s language (native or foreigner). Students from two universities in Australia and one in Spain were assigned randomly to one of two experimental [...]

Abstract

This essay examines the relationship between player and diegetic sound FX in immersive computer game environments and how this relationship leads, in large part, to the contextualization of the player within the virtual world of the game. This contextualization presupposes a primarily [...]

Abstract

This paper compiles data on how the use of hypermedia, interactive multimedia and interfaces have changed the classical dynamics of human communications and education to create a new paradigm. This paradigm originates in the interface since it allows multidirectional and multimedia [...]

Abstract

The possibilities of virtual reality technologies, on the one hand,and the strong influence of videogames as a cultural industry, on the other, are greatly affecting nonfiction digital rhetoric, and journalism in particular. Immersive journalism is an emerging trend that amplifies [...]

Abstract

News media organizations have been experimenting with immersive journalism formats in recent years. The search for new ways to tell stories is driven by technology and has given rise to new –and not so new– forms of expression. The initial enthusiasm has dissipated over the years, [...]