Abstract
This paper presents a high performance implementation for the particle-mesh based method called particle finite element method two (PFEM-2). It consists of a material derivative [...]
Abstract
This work is devoted to the simulation by finite elements of nearly incompressible inviscid flows in real 3D geometries, by means of an Euler code based on the SUPG (streamline [...]
Abstract
The rise of GPUs in modern high-performance systems increases the interest in porting portion of codes to such hardware. The current paper aims to explore the performance [...]
Abstract
Graphic processing units have received much attention in last years. Compute-intensive algorithms operating on multidimensional arrays that have nearest neighbor dependency [...]