Abstract

The evolution of recording technology for real images in 360º video has fueled adoption by some media, particularly from 2015. It is an emerging and innovative trend that offers the viewer the possibility of approaching an event with great realism. In this article we propose a model [...]

Abstract

The possibilities of virtual reality technologies, on the one hand,and the strong influence of videogames as a cultural industry, on the other, are greatly affecting nonfiction digital rhetoric, and journalism in particular. Immersive journalism is an emerging trend that amplifies [...]

Abstract

Newspapers have been affected by a progressive loss of readership over the last decade, especially among those under 24 years old. This group continues to stay informed about topics of their interest, but through social networks. For this reason, the press has incorporated a playful, [...]

Abstract

High technology has been one of the main assets used by the media around the world to stand out from the masses and reach an increasingly fragmented audience, including drone journalism, artificial intelligence, and virtual reality. In this regard, the mid-2010s saw a whole phase [...]

Abstract

News media organizations have been experimenting with immersive journalism formats in recent years. The search for new ways to tell stories is driven by technology and has given rise to new –and not so new– forms of expression. The initial enthusiasm has dissipated over the years, [...]

Abstract

This article presents the findings from an experimental study on the use of binaural audio in two long-form journalistic features broadcast on Portuguese radio. From a production and narrative design perspective, our objective is to examine whether/how binaural audio implies a transformation [...]