Abstract

We introduce the distributed camera model, a novel model for Structure-from-Motion (SfM). This model describes image observations in terms of light rays with ray origins and directions rather than pixels. As such, the proposed model is capable of describing a single camera or multiple cameras simultaneously as the collection of all light rays observed. We show how the distributed camera model is a generalization of the standard camera model and describe a general formulation and solution to the absolute camera pose problem that works for standard or distributed cameras. The proposed method computes a solution that is up to 8 times more efficient and robust to rotation singularities in comparison with gDLS. Finally, this method is used in an novel large-scale incremental SfM pipeline where distributed cameras are accurately and robustly merged together. This pipeline is a direct generalization of traditional incremental SfM; however, instead of incrementally adding one camera at a time to grow the reconstruction the reconstruction is grown by adding a distributed camera. Our pipeline produces highly accurate reconstructions efficiently by avoiding the need for many bundle adjustment iterations and is capable of computing a 3D model of Rome from over 15,000 images in just 22 minutes.

Comment: Published at 2016 3DV Conference


Original document

The different versions of the original document can be found in:

http://dx.doi.org/10.1109/3dv.2016.31
https://arxiv.org/pdf/1607.03949,
https://arxiv.org/abs/1607.03949,
https://academic.microsoft.com/#/detail/2964158430
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Published on 01/01/2016

Volume 2016, 2016
DOI: 10.1109/3dv.2016.31
Licence: CC BY-NC-SA license

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