Abstract

Game engine technology, when applied to traditional linear animation production pipelines, can positively alter the dynamics of animated content creation. With realtime interactivity, the iterative revision process improves, flexibility during scene assembly increases, and rendering overhead is potentially eliminated.


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http://dx.doi.org/10.1145/3105692.3114816 under the license http://www.acm.org/publications/policies/copyright_policy#Background
https://academic.microsoft.com/#/detail/2737393848
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Published on 01/01/2017

Volume 2017, 2017
DOI: 10.1145/3105692.3114816
Licence: Other

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