Abstract

While the growing demand for new building models contained in virtual worlds, games, and movies, makes the easy and fast creation of modifiable models more and more important, 3D modeling of buildings can be a tedious task due to their sometimes complex geometry. For historic buildings, especially the roofs can be challenging. We present a new method of combining simple building solids to form more complex buildings, and give an emphasis on the blending of roof faces. This can be integrated in common pipelines for procedural modeling of buildings and will bring more expressiveness than existing methods.


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The different versions of the original document can be found in:

http://dx.doi.org/10.1109/cw.2014.17
http://doi.org/10.1109/CW.2014.17,
http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=6980744,
https://dblp.uni-trier.de/db/conf/cw/cw2014.html#EdelsbrunnerKHSF14,
https://academic.microsoft.com/#/detail/1988565243
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Published on 01/01/2014

Volume 2014, 2014
DOI: 10.1109/cw.2014.17
Licence: CC BY-NC-SA license

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