Abstract

Video games have been created on political and social issues since the beginning of this medium. In recent years, many computer developers are creating and launching games quickly in response to current events. These games are known as “newsgames”. Increasingly the [...]

Abstract

Teenagers inhabit a virtual universe with their own model of entertainment, learning and communication. This research work defines the consumption, creation and diffusion patterns of online audiovisual contents young students of Guipúzcoa have acquired in the fields of leisure [...]