Abstract

Mobile communication systems are responsible for the significant changes that are taking place in cultural practices. The mobile phone has established itself as a portable, multi-use, interactive device that individuals use to enable them to manage important aspects of their work [...]

Abstract

The consolidation of smartphones as dominant devices for access to digital information and entertainment has redefined the processes of production and commercialization of cultural communication industries. The nature of these screens, which prioritize the visual content over the [...]

Abstract

Audiovisual content has become a major leisure option in our society, and Internet has transformed its consumption patterns and market population. Identifying the websites that support this type of leisure activity is not a simple task. With data obtained from Alexa.com, it is possible [...]

Abstract

The distribution of electronic books is being transformed from the sale of individual titles to a subscription model, and many subscription services have been created in recent years. The main services are described and compared, detailing their advantages and disadvantages. More [...]

Abstract

La introducción generalizada de Internet de banda ancha ha transformado la forma tradicional de ver series de TV y películas. Más allá de los servicios legales hay un ecosistema ampliamente establecido que permite el acceso no autorizado a material con copyright; un ecosistema [...]

Abstract

In this work, carried out at the University of California Los Angeles (UCLA) Center for Management of Enterprise Media, Entertainment, and Sports (Memes), we suggest that there is hope and reason for media companies to expect a recovery from the current crisis. As journalists and [...]

Abstract

This paper analyses how the streaming television platform Netflix creates a community in Twitter. Through a content analysis (N=1,048 tweets, n=100 tweets) we explore the characteristics of the messages with more answers, more likes and more retweets. Results allow to ascertain what [...]

Abstract

The work described in this technical note is part of the technological development activities, for the year 2018, related to the H2020 project ACTIVAGE, a European Multi Centric Large Scale Pilot on Smart Living Environments.

Abstract

The core programming activity of the traditional television business has been strongly impacted by the disruptive alteration of the media ecosystem caused by over-the-top (OTT) platforms. Despite the new programmatic challenges that this suggests, such as conquering global audiences [...]

Abstract

The emergence of new players and technological platforms, changes in consumer habits, and the transformation of the digital ecosystem accelerated the process of journalistic innovation in the last decade (2010-2020), emphasized by the Covid-19 pandemic. Journalism has undergone a [...]