Abstract
Teenagers inhabit a virtual universe with their own model of entertainment, learning and communication. This research work defines the consumption, creation and diffusion patterns of online audiovisual contents young students of Guipúzcoa have acquired in the fields of leisure [...]
Abstract
This paper reports the results derived from the research project, entitled “eDCINEMA: Towards the European Digital Space. The role of small cinemas in original version” (CSO2012-35784), which focused on the analysis of the role of movies in OV/OVS in achieving diversity of languages [...]Abstract
Recently the TV audiovisual language is compiting with hiperrealistic and highly dynamic discoveries from internet, videogames and softwares. The users of these speeding images, of these perfectly mathematical movements, are probably TV spectators. BecausAbstract
The aim of the present submission is to show the results of the study carried out with 199 students of journalism degree from the University of Valladolid. This experience evaluates to what extend blogs promote individual and group competences and skills, with the goal to determine [...]