Abstract

Children need autonomy to face the images transmited by the new information and communication technologies. The analysis of the social mechanisms carried out to protect children of the possible damages of some video games contents, which are part of their leisure time, demonstrates [...]

Abstract

The aim of this study is to analyze information and communication competences and their alphabets, both of which are necessary for effective knowledge-based content management. The evolution of the associated specialties or techniques, i.e., literacies, which have emerged to address [...]