Abstract

In the XXIst century society, technological media have invaded all the environments of the people. New concepts, ideas and terms appear, and together with innovative processes of access to information and to development of work. This paper reflects upon t

Abstract

The approach of this article is centered on the concepts of digital competence and new narrative formats. We aim to apply these dimensions to the videogame «Dragon Age Origins», winner of the 2009 videogame of the year award. Its features - plot, characters and interactivity – [...]