Abstract

Video games have been created on political and social issues since the beginning of this medium. In recent years, many computer developers are creating and launching games quickly in response to current events. These games are known as “newsgames”. Increasingly the [...]

Abstract

Coventry University’s participation within the CROWD4ROADS project utilises the "strong"Disruptive Media Learning Lab"/strong"’s (DMLL) expertise in adaptive, pervasive teaching methods and learning techniques with an emphasis on "strong"gamification"/strong" and "strong"learning [...]

Abstract

Component 1.3.5 – Improving Stakeholder Engagement Component 1.3.6 – Cases Studies The specific objective of this component was to support good practice in stakeholder engagement within the transboundary context of MSP. The aim was to engage stakeholders to discuss about the [...]

Abstract

Location-based games have become popular in recent years, with Poké mon Go and Ingress being two very prominent examples. Some location-based games, known as Serious Games, go beyond entertainment and serve additional purposes such as data collection. Such games are also found [...]

Abstract

Newspapers have been affected by a progressive loss of readership over the last decade, especially among those under 24 years old. This group continues to stay informed about topics of their interest, but through social networks. For this reason, the press has incorporated a playful, [...]