Abstract

Until now, the paradigm of Human-Computer Interaction has focused on the interaction with two-dimensional interfaces showing the strong dichotomy between the real and the digital. The advent of virtual worlds are opening up new possibilities to develop spaces that can be more appropriate [...]

Abstract

Second Life is a three-dimensional virtual environment that many consider merely a game but it has enormous possibilities for elearning and communication. There are academic libraries that are trying to take advantage of it; the Universidad Carlos III Library is one of them. This [...]

Abstract

The electric vehicle is presented as an environmental friendly alternative to common vehicles and as the future of transportation. However, car manufacturers consider that electric vehicle batteries are not useful for traction purposes when they reach a state of health of 80%. Thus, [...]