Abstract

Until now, the paradigm of Human-Computer Interaction has focused on the interaction with two-dimensional interfaces showing the strong dichotomy between the real and the digital. The advent of virtual worlds are opening up new possibilities to develop spaces that can be more appropriate [...]

Abstract

Second Life is a three-dimensional virtual environment that many consider merely a game but it has enormous possibilities for elearning and communication. There are academic libraries that are trying to take advantage of it; the Universidad Carlos III Library is one of them. This [...]