Abstract

What makes a human being to decide between right and wrong, between good and evil does not seem to be something that reason can truly comprehend. That is, at least, what both Kant and Levinas suggest, abandoning such decision to its ultimate mystery. The biblical formulation of [...]

Abstract

Audiovisual media are part of children´s daily life. They build and/or replace a part of the reality that is sometimes preceded. This paper is interested in one of the elements of the audiovisual binomial, the soundtrack, in order to analyse its meaning and sense from the children’s [...]

Abstract

From their historical origins games have provided us with dramatic models of the fundamental activities of humankind, such as sowing and harvesting (mancala games), war (chess) and construction (puzzles). However, games based on the same activity change significantly depending on [...]