Abstract

In this article the results of a quantitative and qualitative research into person deixis are shown and, generally, the ones related to the participative inscription, within the oral academic genre of the master class. In order to do so, this discursive genre has been contrasted with [...]

Abstract

The possibilities of virtual reality technologies, on the one hand,and the strong influence of videogames as a cultural industry, on the other, are greatly affecting nonfiction digital rhetoric, and journalism in particular. Immersive journalism is an emerging trend that amplifies [...]