Abstract

The current growth in gamification-based applications, and especially in what is known as Digital Game-based Learning (DGBL), is providing new opportunities with considerable educational potential. In the present study, we report on the results of the progress of a project for [...]

Abstract

This article reflect upon MOOCs as technology enhanced learning environments. The increase in numbers of Massive Open Online Courses (MOOCs) has been dramatic in recent years. MOOCs may be considered to be a new form of virtual technology enhanced learning environments. Two types [...]

Abstract

The experience of using an elearning platform for the Theories of Culture course of the journalism programme at the Universidade da Beira Interior, Portugal, is described. The results were very positive: the students participated more; the number of students who attended class increased; [...]

Abstract

The changes over the last two years in one of the two sections of the Virtual Library, the Library Services for Learning (LSL), at the Universitat Oberta de Catalunya (UOC) are described. The main role of the LSL is to provide services for the teaching and learning processes. The [...]