Abstract

Funware is an incentive strategy that uses the rewards systems typical of games in online nonentertainment contexts, to increase community participation. This strategy motivates users to act constructively in order to obtain recognition in the form of symbolic distinctions, like points [...]

Abstract

Reflection on the role of public libraries in the digital information environment. The appropriate digital content niche that concerns libraries working in a collaborative approach with other cultural and local institutions is defined. The need for community-oriented content and crowdsourcing [...]

Abstract

BiblogTecarios (“blogging librarians”) was created with a clear objective: to offer its members the possibility of having a platform to publish their knowledge, concerns and opinions about their professional sector, that of Information and Documentation. Since its beginnings it [...]

Abstract

Crowdsourcing initiatives by organizations working in areas like music, design or cataloguing are becoming more frequent. Nonetheless, the absence of a consistent theoretical background creates problems, such as the existence of diverse crowdsourcing classifications that overlap and [...]

Abstract

Crowdsourcing and crowdmapping tools such Ushahidi (testimony or witness in Swahili) give value to the communication chain. They allow individuals, institutions, and journalistic organizations to take advantage of the flow of information provided by the users, although the process [...]

Abstract

In the contemporary audiovisual landscape, several projects stand out through innovative production initiatives based on the open and non-formal engagement of collectives, eager to contribute in some way to the project as a whole. One of the most popular examples of this form of collaboration, [...]