Abstract

The current growth in gamification-based applications, and especially in what is known as Digital Game-based Learning (DGBL), is providing new opportunities with considerable educational potential. In the present study, we report on the results of the progress of a project for [...]

Abstract

Seeking to understand how today's scholars may, indeed should go about building, maintaining and showcasing their professional reputation, the literature review presented here explores the reputational opportunities available to them in the increasingly open-values based, digital [...]