Abstract

This paper presents the design and implementation of artistic effects in modelling and rendering of volume datasets. Following different stages of a volume-based graphics pipeline, we examine various properties of volume data, and illustrate how expressive and non-photorealistic effects can be implemented. We demonstrate that the true 3D nature of volume data makes it particularly applicable for this use, allowing the addition of complex effects at the modelling stage as well as during rendering.


Original document

The different versions of the original document can be found in:

http://dx.doi.org/10.1109/cgi.2001.934663
http://cs.swansea.ac.uk/~csmark/PDFS/CGI2001swan.pdf,
https://dblp.uni-trier.de/db/conf/cgi/cgi2001.html#TreavettCSJ01,
http://www-compsci.swan.ac.uk/~csmark/PDFS/CGI2001swan.pdf,
https://ieeexplore.ieee.org/document/934663,
https://dl.acm.org/citation.cfm?id=873313,
https://academic.microsoft.com/#/detail/2138996329
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Document information

Published on 01/01/2001

Volume 2001, 2001
DOI: 10.1109/cgi.2001.934663
Licence: CC BY-NC-SA license

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